Showing posts with label Xbox Live Arcade. Show all posts
6/1/14 1:00PM |
Lifeline is the second downloadable piece of content for State of Decay and features some great new ways to enjoy the core SoD gameplay. First up is 'Rucks in Trucks', a much requested feature that allows you to add rucksacks to the back of vehicles allowing more items to be obtained in the world with less trips required to the dangerous zombie infested world from your home base shelter.
The second is a brand new map to explore alongside a new cast of survivors, including the soldiers which you're able to control, who can be leveled up like the original group of people.
Just like with main game, things start off rather quickly, although you begin Lifeline with some serious firepower. The new content comes with an array of new weapons to use against the undead and you're able to be a bit less stingy with your weapons as ammo is not as scarce as usual. Simply put, you're able to fire at will and deal some real damage as you set out to complete the core Lifeline missions.
I'll have more to say on the content with my written review, so look out for that soon!
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Lifeline is the second downloadable piece of content for State of Decay and features some great new ways to enjoy the core SoD gameplay. First up is 'Rucks in Trucks', a much requested feature that allows you to add rucksacks to the back of vehicles allowing more items to be obtained in the world with less trips required to the dangerous zombie infested world from your home base shelter.
The second is a brand new map to explore alongside a new cast of survivors, including the soldiers which you're able to control, who can be leveled up like the original group of people.
Just like with main game, things start off rather quickly, although you begin Lifeline with some serious firepower. The new content comes with an array of new weapons to use against the undead and you're able to be a bit less stingy with your weapons as ammo is not as scarce as usual. Simply put, you're able to fire at will and deal some real damage as you set out to complete the core Lifeline missions.
I'll have more to say on the content with my written review, so look out for that soon!
| 4/13/14 1:30PM |
Wolf on the trail
A Crooked Mile features Bigby and Snow White searching for the suspected killer after Bigby discovers some daunting evidence. The episode's pacing starts out fairly high and kept increasing until the end, making it feel like a finale rather than the third act of this series. It's incredibly jam-packed for only lasting a few hours, and one that I may go through once again before the fourth episode arrives.
Between this and The Walking Dead, Telltale have given adventure gamers high quality experiences on a fairly frequent level and appears to have no intention of slowing down.
What I enjoyed about this episode of the Wolf Among Us is how quickly it moves, although it never feels rushed in any way. Key choices that you'll get to make appear often in the episode, which really encourages re-playability more than the previous two episodes did in my opinion.
I'd often make a choice and instantly become curious as to what would happen if I'd chosen another option, which you could say for most of the episodes of Telltale games, but it happened more for me during a Crooked Mile.
During the ending parts of the episode, new characters are introduced that only add to the great roster and each of them offers up new questions as players attempt to solve the crimes that have occurred so far.

It's always a bit difficult for me to review episodes of Telltale games as the story is the main component for each of them, and something that I definitely don't want to ruin for new players. What I can say though is that the story and narrative are very strong in this episode, with new conflicts arising just as old ones get solved.
Once you've reached the end of A Crooked Mile, you'll definitely see this pattern unfold as things are set-up for the penultimate episode.
Once you've reached the end of A Crooked Mile, you'll definitely see this pattern unfold as things are set-up for the penultimate episode.
Presentation for the episode is essentially the same as the first two episodes, and includes several new locations to explore as well. Even when you have to visit older locations, there are new parts to most of them, so there's always something new to view.
The season pass issue from episode two has been resolved, so if you're a pass holder all you've got to do is download episode three from the menu.
Recent Reviews
There's only two episodes left, but I hope more Wolf Among Us content will be made afterward because what we've been given so far is incredible. From the atmosphere, characters, choices and pace, this episode shows why adventures games are back in a big way.
+ Incredible episode with lots to absorb
+ Great actions moments when they occur
+ New characters to interact with
- Technical issues with the game and Season Pass
Reviews on the thebuttonpresser.com are based out of a '1-5 controller' Scoring system. Purchased games by the reviewer contain no annotation, but review copies are always known to the reader via a review disclaimer.
Publishers- Telltale Games
Release Date- April 9th, 2014
Price- $4.99 MSRP
Review Platform- Xbox Live Arcade
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Review: The Wolf Among Us - Episode 2 'Smoke and Mirrors'
Saturday, February 15, 2014
Posted by driou
| 2/15/13 12:30PM |
Dangerous Reflections
Smoke and Mirrors continues where episode one left off from the Wolf Among Us, which if you've finished the first episode, was the discovery of another fable affected by the mysterious killer. The bulk of this second episode centers around that situation, as well as introducing new characters who bring with them new conflicts to solve during the two hour episode which has Bigby chasing down new and surprising leads in the hunt for a Fable killer.
Generally speaking, Smoke and Mirrors is a nice followup to Faith, although the 360 version still suffers from constant gameplay lags which hinders the overall experience a bit when playing on Microsoft's last-gen console.
This episode features more investigative gameplay than combat segments in comparison to the first episode, which gives you more sequences that put choice and consequences solely in your hands. The methods that you choose to utilize regarding getting characters to talk will either make things easier or more difficult for Bigby, who must also deal with the fallout from those who frown upon his actions from the first episode.
It all plays out quite nicely, and I was interested in going through it again just to see how different things would turn out if I made different choices, but you can generally say that about each episode of a Telltale game in all honesty.
Most Telltale titles usually give you two distinct ways to accomplish a goal, so re-playability at least one more time is recommended in Smoke and Mirrors, and since The Wolf Among Us has collectible journals, a third play-through may be required if you want the extra achievements the game offers up for finding them all.
While there is a set of new characters to interact with, you'll also have to speak with Fables that you dealt with in episode one. Based on how things ended last time will reflect on these encounters, which was nice to see with some segments and a bit awkward with others.
No matter what happened though, these scenes really show that your past decisions really do affect what happens next and how characters take note of the moves you made when you first met up.
The presentation for the episode is very similar to episode one, which is of course great and attractive. New locations to visit such as the Witching Well, Dancing club, and Shady hotel fit right in with the past locations, while also showing off a bit more detail although there are less points of interest to investigate.
Unfortunately the same gamplay issues that show up in episode one and the Walking Dead appear in Smoke and Mirrors as well, so at least on 360, this will always be a bit of a drag when playing Telltale titles.
Season Pass holders may also be frustrated as well, since the second episode must be purchased even if you dropped $15 for the pass, although Microsoft has temporary remedied this situation by giving pass holders a code for episode two. Let's hope that this issue is fixed by the time episode three is ready for release.
Recent Reviews
The wait for episode two was quite long in comparison to the Walking Dead, but it still shows that Telltale is among the best with supplying interactive segments for their games that keep you entertained while you await the next piece in the story.
I only hope next time the wait will be much shorter!
I only hope next time the wait will be much shorter!
+ Another great addition to The Wolf Among Us
+ Great job of reflecting on past choices from Episode One
+ New characters to interact with
- Technical issues with the game and Season Pass
Reviews on the thebuttonpresser.com are based out of a '1-5 controller' Scoring system. Purchased games by the reviewer contain no annotation, but review copies are always known to the reader via a review disclaimer.
Publishers- Telltale Games
Release Date- February 5th, 2014
Price- $4.99 MSRP
Review Platform- Xbox Live Arcade
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