Showing posts with label Undead Labs. Show all posts

 | 6/6/14 8:00PM |


-Review Disclaimer-

A copy of the DLC was provided for reviewing purposes




In the Army now




Lifeline puts players in the shoes of several soldiers who set up base in Danforth, a city that has fallen to the undead plague. Despite their current situation, the soldiers are still in contact with their commanding officers, who have provided orders to obtain VIP survivors that may have valuable information to help cure the rapidly spreading infection.   


This second piece of downloadable content for State of Decay provides hours of new gameplay to enjoy alongside several tweaks and updates to the base game, a few of which are elements that fans have wanted since the game was released last year. 




One great element about Lifeline that I really enjoyed is the new arsenal of weapons to use on the many zombies in Danforth. Weapons were important in State of Decay and the first DLC Breakdown, but you still had to be careful with dispensing of your ammunition. Since you're controlling soldiers, they have a substantially higher supply of ammo to utilize, which allows you to fire more often and experiment a bit more with the new weapons that are available to use throughout the content.

There's a devastating grenade launcher, Light-heavy machine guns, powerful shotguns, and a nice array of smgs and pistols to use, with many more available at the start of the content which can be found at your base supply tent with plenty of ammo to use.




Guns and ammo are great, but having them still doesn't make Lifeline a cakewalk like you may think it would. I actually found it to be more difficult than the original game, and lost quite a few VIPs due to the larger presence of zombies that appear in the content. You'll also have to be careful when your base gets attacked, which launches the game into a siege-type mode. 

Zombies will continually attack your base, so even when you're on a mission, it may be important to head back to base to prevent too much damage from occurring during these infected invasions.

Your set base in Lifeline is fairly big, and allows for many upgrades that help defend against these attacks, which you'll need if you plan on making it through the content. This part of the game makes you a bit more cautious when exploring, as you may never know when the next attack might happen.   




Aside from the new city to explore, which contains a great interstate full of ramps and new vehicles, Lifeline comes with the 'rucks and trucks' ability that fans have been wanting for the game. This ability essentially allows you to carry and store multiple rucksacks to the back of vehicles, allowing more supplies to be obtained with less trips required to the dangerous areas of Danforth. 

This crucial ability comes with a required title update to the game, so even if you don't grab Lifeline immediately, you'll still be able to utilize one of its most impressive features that can be used in the main game and in Breakdown

After using this ability, I can't wait to go back into my original save for State of Decay and gather important resources faster to better my chance of survival in the world. 


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Overall, State of Decay: Lifeline is a welcome addition to the State of Decay package, which provides hours of fun for $7. It's a great reason to go back to the game, and I can't wait to see what Undead Labs has planned next for the game in the future.





+ New location, weapons, and characters
+ Great new updates to the core SoD gameplay
+ Constant siege threat requires you to improve your base
- Slight difficulty spike compared to the original game


Reviews on the thebuttonpresser.com are based out of a '1-5 controller' Scoring system. Purchased games by the reviewer contain no annotation, but review copies are always known to the reader via a review disclaimer.


Developer- Undead Labs
Publishers- Microsoft Game Studios
Release Date- May 30th, 2014
Price- $6.99 MSRP
Review Platform- Xbox Live Arcade



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6/1/14 1:00PM |



Lifeline is the second downloadable piece of content for State of Decay and features some great new ways to enjoy the core SoD gameplay. First up is 'Rucks in Trucks', a much requested feature that allows you to add rucksacks to the back of vehicles allowing more items to be obtained in the world with less trips required to the dangerous zombie infested world from your home base shelter.

The second is a brand new map to explore alongside a new cast of survivors, including the soldiers which you're able to control, who can be leveled up like the original group of people.

Just like with main game, things start off rather quickly, although you begin Lifeline with some serious firepower. The new content comes with an array of new weapons to use against the undead and you're able to be a bit less stingy with your weapons as ammo is not as scarce as usual. Simply put, you're able to fire at will and deal some real damage as you set out to complete the core Lifeline missions.

I'll have more to say on the content with my written review, so look out for that soon!


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5/26/14 12:00PM |



The second piece of downloadable content for State of Decay is set to arrive this Friday for Xbox 360, Undead Labs have announced. State of Decay: Lifeline takes place in a new town with a new cast of characters to play and interact with along with a slew of new updates, including the ability to use vehicles to transport multiple ruck-sacks of items, a much requested feature among fans. All of this new content will be available for $6.99 when it arrives at the end of the week.

This new ability will be available to all State of Decay players via a title update, so it will work with the regular game and the first DLC package Breakdown.

No word just yet on the PC release of Lifeline, but I'm sure it will be announced soon.

In the meantime, check out the trailer for the new DLC below!


[Source: Undead Labs]
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 | 12/10/13 8:00PM |

-Review Disclaimer-

A copy of Breakdown was provided for reviewing purposes by Undead Labs



Never ending Apocalypse




State of Decay: Breakdown is the first piece of downloadable content from Undead Labs, and does alot to satisfy players who want more from the base game of SoD in terms of pure survival and freedom to explore. 

Breakdown contains no new story game elements, meaning you can simply scavenge and fight off zombies without the need to advance the plot, giving you a chance to really dig into the heart of the game and play out your survivor scenarios as if you're Rick Grimes from the Walking Dead.  

This content also provides a challenge that is welcomed both in terms of the undead horde who increase in numbers and strength as you progress, as well as the tough choices of what items and which people to take with you when it's time to pack up in the RV and leave for a new version of the same map with harder enemies and less items. 

Breakdown adds hours upon hours of fun, and the asking price of $6.99 is a great deal for this robust piece of DLC.



After grabbing the small download, Breakdown is presented as a menu option right alongside the original game, so saves and leaderboard scores are kept separate from the original game. 

Once you select to play the new content, you're able to view the characters you can play as, with a random option serving as the initial available choice with playable heroes who must be unlocked by completing specific challenges that range in difficulty as the other option available. 

Wanna play as the ninja survivor? Be prepared to rack up some stealth kills, a task that is easier said than done alongside the many new challenges to unlock the other characters available for use. 

The random option puts you as a regular survivor with a random set of inventory items and then you're off to find a place to stay. While survival is the basic feature, you'll still need to search for the RV if you plan on making it to the next town, which is the same land but with a tougher challenge each time. 

You can choose to stay on the first map of Breakdown, but you'll eventually run out of supplies, so leaving will be the only way to keep going and prove your might as a survivor. 



To leave, you'll have the find the randomly placed RV, repair the vehicle, and choose who to take with you. It's important to focus on this task, but you'll still have to search for new survivors, build up your inventory of useful items, and swap out characters to reduce fatigue and damage.

Most of the achievements and challenges go up to level 6, but you can keep going, if you're able to withstand the horde that becomes more menacing each level afterwards.




In the regular version of State of Decay, I barely lost characters toward the end of the game because I had a nice amount of supplies and upgraded the area where I was living, but in Breakdown I wasn't so successful at keeping people alive. 

The content in Breakdown is meant to be challenging which I really enjoy about the content, and I've had to unfortunately see several of my characters get ripped apart as I progressed. 

Some may be put off at this element, but it's what really makes Breakdown worth playing in my opinion. So be careful, avoid large groups, and your chances of survival will greatly increase. 


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Overall, Breakdown is made for those who want more out of State of Decay, with less of the story getting in your way. It's challenging, fun, rewarding and can provide hours of content as you check out the new weapons and heroes to utilize. 




+ Gameplay challenges and playable heroes to unlock
+ Fair asking price for what is provided
+ Sandbox play

- No new vehicles to cruise around in and locations to explore



Reviews on the thebuttonpresser.com are based out of a '1-5 controller' Scoring system. Purchased games by the reviewer contain no annotation, but review copies are always known to the reader via a review disclaimer.


Developer- Undead Labs
Publishers- Microsoft Studios
Release Date- November 29th, 2013
Price- $6.99 MSRP
Review Platform- Xbox Live Arcade



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11/15/13 3:30PM |



The first downloadable content for State of Decay will be arriving on Friday, November 29th and will available to both Steam and Xbox 360 users for $6.99, Undead Labs have announced. 

State of Decay: Breakdown focuses on the major survival aspect of State of Decay by allowing players to leave town and arrive in a harder version of the map with more difficult hordes to withstand, new weapons and items to find and use, new playable survivors to access, as well as new achievements unlock.

Breakdown will also be arriving with the latest title update, which will bring new fixes and the ability to remap functions on the keyboard for Steam users. I've put in over 50 hours on the Xbox 360 version of the game, and can't wait to add to that tally with the new features that Breakdown includes. Be sure to check it out!


[Source: Undead Labs]

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9/19/13 2:00PM |

The XBLA best selling original title will be heading to Steam later this year, but if you want to check it out much sooner, State of Decay will be available on Steam for $20 tomorrow. 

This early access version of the game will require an Xbox 360 or similar USB controller to use, as Undead Labs continues to tweak the game for keyboard use.

If you buy the game tomorrow, you'll receive updates to the game, as well as the official PC version at no extra charge. This is similar to what was done with Minecraft on PC as well, which allowed players to give feedback on the game and a chance to play it early.

From Undead Labs:

"What you’ll see this Friday, if you choose to join forces with us to make the PC version kick ass, is a test version. It’s not ready to be reviewed. It will not be perfect. It may still have crashes. What it won’t have is a keyboard and mouse interface…not at first. Why not? Over the next however many weeks, we will be putting up versions of the keyboard interface and using your comments and feedback to make it awesome. Right this minute, the Early Access version requires an Xbox 360 controller (or a compatible 3rd-party controller, although we haven’t done much testing with those yet)."

State of Decay is among my top games this year, and I'm sure it will continue to be awesome on PC!

[Source: Undead Labs]

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6/17/13 2:30PM |



State of Decay continues to be a big hit, and today Microsoft and Undead Labs have announced that the game surpassed 500,000 players, becoming the fastest selling game on XBLA that is an original IP.

The announcement on Xbox.com also includes an interview with Undead Labs founder Jeff Strain, as he outlined the challenges of making the come and what additions will be coming down the line.

Since it's release on June 5th, PC fans have been asking for a release date, and while one isn't known yet, we now know that the game will be released on Steam when it does arrive.

Another neat announcement is that the game will be getting a sandbox survival mode, which will allow you to play the game without story factors as you attempt to survive the undead threat.

A big congratulations goes out to Undead Labs and Microsoft Studios for this achievement!

[Sources: Undead Labs | Xbox News]
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6/5/13 11:30AM |

I think State of Decay might be one of the most impressive XBLA games I've played in terms of the size and scope of the game. What Undead Labs has been able to do with 1.8 GB of space while utilizing CryEngine 3 is pretty remarkable, and you don't really understand how everything comes together until you sit down and play for yourself.

Does State of Decay deserve to cost $20 alongside the block sensation that is Minecraft? The answer, at least in my opinion for the five hours I've already put into the game, is absolutely.

After the game finished downloading, I loaded it up, started a new game, and then took control of Marcus, the first of many characters you can control, granted they're in your community as a friend. There are no cut-scenes explaining the situation - you just begin to swing away at zombies alongside your camping buddy Ed. The game never stops to tell you what to do or how to play. You're just given quick tips and explanations on how things work - then the rest is up to you.

Wanna explore a bit for supplies? Go ahead. Wish to simply plow down the storyline missions? No problem. Of course, some things are heavily suggested to you, and usually they are pretty helpful, so the freedom is there but the game does ask that you check out some stuff, which is fine by me.

As of right now, I'm still hanging around the first real main base in town you're given access too, but as the number of survivors that I bring back increase, so does the amount of resources required to take care of them.

I've got 8 beds that people can use, but 11 people, so right now I've been focusing on finding resources that can help build more places for people to rest. I'm quickly learning that in this world, trying to simply survive the zombie out outbreak isn't going to be easy like other zombie games out there.

Plowing through this game in a weekend doesn't seem like the best way to review an experience like this, so I plan to have a review ready next week once I've put in some serious time with the game. So far though, this may really be the zombie game that we've been hoping for.
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6/3/13 3:00PM |

The wait is just about over. The open-world Zombie title from Undeadlabs has just passed the final certification process from Microsoft, and will be available to download on Wednesday. The game will cost 1600 MSP, and will take up the maximum amount of space for an XBLA title at 2GB.

While State of Decay won't have any co-op features at launch, the hope is that it could be added down the line as DLC, as long as the game sells well. Be sure to tell you friends to check the game out!



[Source| Undeadlabs]
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Undead Labs is currently having a media day to show off their upcoming Open-world Zombie Survival game State of Decay, and have been able to provide a release window for the game.

Two months from now in June, players will be able to get their hands on the game on Xbox Live Arcade, and for PC at a later date that has yet to be determined.

To celebrate the awesome news, the team have also released a new trailer of the game. Check it out below!









State of Decay is set to make an appearance at PAX East this week, and today Undead Labs have released a new video for the game detailing some surprising farm aspects. Players will be able to create their own food granted they have a secure shelter and the right tools.

This is a really neat feature and is currently my most anticipated Arcade title. No word yet on whether the game will be released this year or in 2013, but when it does come out, I'll be there day one to check it out!


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