Showing posts with label State of Decay. Show all posts
6/1/14 1:00PM |
Lifeline is the second downloadable piece of content for State of Decay and features some great new ways to enjoy the core SoD gameplay. First up is 'Rucks in Trucks', a much requested feature that allows you to add rucksacks to the back of vehicles allowing more items to be obtained in the world with less trips required to the dangerous zombie infested world from your home base shelter.
The second is a brand new map to explore alongside a new cast of survivors, including the soldiers which you're able to control, who can be leveled up like the original group of people.
Just like with main game, things start off rather quickly, although you begin Lifeline with some serious firepower. The new content comes with an array of new weapons to use against the undead and you're able to be a bit less stingy with your weapons as ammo is not as scarce as usual. Simply put, you're able to fire at will and deal some real damage as you set out to complete the core Lifeline missions.
I'll have more to say on the content with my written review, so look out for that soon!
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Lifeline is the second downloadable piece of content for State of Decay and features some great new ways to enjoy the core SoD gameplay. First up is 'Rucks in Trucks', a much requested feature that allows you to add rucksacks to the back of vehicles allowing more items to be obtained in the world with less trips required to the dangerous zombie infested world from your home base shelter.
The second is a brand new map to explore alongside a new cast of survivors, including the soldiers which you're able to control, who can be leveled up like the original group of people.
Just like with main game, things start off rather quickly, although you begin Lifeline with some serious firepower. The new content comes with an array of new weapons to use against the undead and you're able to be a bit less stingy with your weapons as ammo is not as scarce as usual. Simply put, you're able to fire at will and deal some real damage as you set out to complete the core Lifeline missions.
I'll have more to say on the content with my written review, so look out for that soon!
State of Decay: Lifeline set to arrive this Friday for Xbox 360, priced at $6.99
Monday, May 26, 2014
Posted by driou
5/26/14 12:00PM |
The second piece of downloadable content for State of Decay is set to arrive this Friday for Xbox 360, Undead Labs have announced. State of Decay: Lifeline takes place in a new town with a new cast of characters to play and interact with along with a slew of new updates, including the ability to use vehicles to transport multiple ruck-sacks of items, a much requested feature among fans. All of this new content will be available for $6.99 when it arrives at the end of the week.
This new ability will be available to all State of Decay players via a title update, so it will work with the regular game and the first DLC package Breakdown.
No word just yet on the PC release of Lifeline, but I'm sure it will be announced soon.
In the meantime, check out the trailer for the new DLC below!
[Source: Undead Labs]
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The second piece of downloadable content for State of Decay is set to arrive this Friday for Xbox 360, Undead Labs have announced. State of Decay: Lifeline takes place in a new town with a new cast of characters to play and interact with along with a slew of new updates, including the ability to use vehicles to transport multiple ruck-sacks of items, a much requested feature among fans. All of this new content will be available for $6.99 when it arrives at the end of the week.
This new ability will be available to all State of Decay players via a title update, so it will work with the regular game and the first DLC package Breakdown.
No word just yet on the PC release of Lifeline, but I'm sure it will be announced soon.
In the meantime, check out the trailer for the new DLC below!
[Source: Undead Labs]
| 12/10/13 8:00PM |
-Review Disclaimer-
A copy of Breakdown was provided for reviewing purposes by Undead Labs
-Review Disclaimer-
A copy of Breakdown was provided for reviewing purposes by Undead Labs
Never ending Apocalypse
State of Decay: Breakdown is the first piece of downloadable content from Undead Labs, and does alot to satisfy players who want more from the base game of SoD in terms of pure survival and freedom to explore.
Breakdown contains no new story game elements, meaning you can simply scavenge and fight off zombies without the need to advance the plot, giving you a chance to really dig into the heart of the game and play out your survivor scenarios as if you're Rick Grimes from the Walking Dead.
This content also provides a challenge that is welcomed both in terms of the undead horde who increase in numbers and strength as you progress, as well as the tough choices of what items and which people to take with you when it's time to pack up in the RV and leave for a new version of the same map with harder enemies and less items.
Breakdown adds hours upon hours of fun, and the asking price of $6.99 is a great deal for this robust piece of DLC.
Breakdown contains no new story game elements, meaning you can simply scavenge and fight off zombies without the need to advance the plot, giving you a chance to really dig into the heart of the game and play out your survivor scenarios as if you're Rick Grimes from the Walking Dead.
This content also provides a challenge that is welcomed both in terms of the undead horde who increase in numbers and strength as you progress, as well as the tough choices of what items and which people to take with you when it's time to pack up in the RV and leave for a new version of the same map with harder enemies and less items.
Breakdown adds hours upon hours of fun, and the asking price of $6.99 is a great deal for this robust piece of DLC.
After grabbing the small download, Breakdown is presented as a menu option right alongside the original game, so saves and leaderboard scores are kept separate from the original game.
Once you select to play the new content, you're able to view the characters you can play as, with a random option serving as the initial available choice with playable heroes who must be unlocked by completing specific challenges that range in difficulty as the other option available.
Wanna play as the ninja survivor? Be prepared to rack up some stealth kills, a task that is easier said than done alongside the many new challenges to unlock the other characters available for use.
The random option puts you as a regular survivor with a random set of inventory items and then you're off to find a place to stay. While survival is the basic feature, you'll still need to search for the RV if you plan on making it to the next town, which is the same land but with a tougher challenge each time.
You can choose to stay on the first map of Breakdown, but you'll eventually run out of supplies, so leaving will be the only way to keep going and prove your might as a survivor.
You can choose to stay on the first map of Breakdown, but you'll eventually run out of supplies, so leaving will be the only way to keep going and prove your might as a survivor.
To leave, you'll have the find the randomly placed RV, repair the vehicle, and choose who to take with you. It's important to focus on this task, but you'll still have to search for new survivors, build up your inventory of useful items, and swap out characters to reduce fatigue and damage.
Most of the achievements and challenges go up to level 6, but you can keep going, if you're able to withstand the horde that becomes more menacing each level afterwards.
Most of the achievements and challenges go up to level 6, but you can keep going, if you're able to withstand the horde that becomes more menacing each level afterwards.
In the regular version of State of Decay, I barely lost characters toward the end of the game because I had a nice amount of supplies and upgraded the area where I was living, but in Breakdown I wasn't so successful at keeping people alive.
The content in Breakdown is meant to be challenging which I really enjoy about the content, and I've had to unfortunately see several of my characters get ripped apart as I progressed.
Some may be put off at this element, but it's what really makes Breakdown worth playing in my opinion. So be careful, avoid large groups, and your chances of survival will greatly increase.
Recent Reviews
Overall, Breakdown is made for those who want more out of State of Decay, with less of the story getting in your way. It's challenging, fun, rewarding and can provide hours of content as you check out the new weapons and heroes to utilize.
+ Gameplay challenges and playable heroes to unlock
+ Fair asking price for what is provided
+ Sandbox play
- No new vehicles to cruise around in and locations to explore
Reviews on the thebuttonpresser.com are based out of a '1-5 controller' Scoring system. Purchased games by the reviewer contain no annotation, but review copies are always known to the reader via a review disclaimer.
Publishers- Microsoft Studios
Release Date- November 29th, 2013
Price- $6.99 MSRP
Review Platform- Xbox Live Arcade
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State of Decay: Breakdown coming November 29th, Priced at $6.99 for Xbox 360 and Steam
Friday, November 15, 2013
Posted by driou
11/15/13 3:30PM |
The first downloadable content for State of Decay will be arriving on Friday, November 29th and will available to both Steam and Xbox 360 users for $6.99, Undead Labs have announced.
State of Decay: Breakdown focuses on the major survival aspect of State of Decay by allowing players to leave town and arrive in a harder version of the map with more difficult hordes to withstand, new weapons and items to find and use, new playable survivors to access, as well as new achievements unlock.
Breakdown will also be arriving with the latest title update, which will bring new fixes and the ability to remap functions on the keyboard for Steam users. I've put in over 50 hours on the Xbox 360 version of the game, and can't wait to add to that tally with the new features that Breakdown includes. Be sure to check it out!
[Source: Undead Labs]
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The first downloadable content for State of Decay will be arriving on Friday, November 29th and will available to both Steam and Xbox 360 users for $6.99, Undead Labs have announced.
State of Decay: Breakdown focuses on the major survival aspect of State of Decay by allowing players to leave town and arrive in a harder version of the map with more difficult hordes to withstand, new weapons and items to find and use, new playable survivors to access, as well as new achievements unlock.
Breakdown will also be arriving with the latest title update, which will bring new fixes and the ability to remap functions on the keyboard for Steam users. I've put in over 50 hours on the Xbox 360 version of the game, and can't wait to add to that tally with the new features that Breakdown includes. Be sure to check it out!
[Source: Undead Labs]
Early access to State of Decay arrives on Steam tomorrow, will initially require an Xbox 360 controller
Thursday, September 19, 2013
Posted by driou
The XBLA best selling original title will be heading to Steam later this year, but if you want to check it out much sooner, State of Decay will be available on Steam for $20 tomorrow.
This early access version of the game will require an Xbox 360 or similar USB controller to use, as Undead Labs continues to tweak the game for keyboard use.
If you buy the game tomorrow, you'll receive updates to the game, as well as the official PC version at no extra charge. This is similar to what was done with Minecraft on PC as well, which allowed players to give feedback on the game and a chance to play it early.
From Undead Labs:
"What you’ll see this Friday, if you choose to join forces with us to make the PC version kick ass, is a test version. It’s not ready to be reviewed. It will not be perfect. It may still have crashes. What it won’t have is a keyboard and mouse interface…not at first. Why not? Over the next however many weeks, we will be putting up versions of the keyboard interface and using your comments and feedback to make it awesome. Right this minute, the Early Access version requires an Xbox 360 controller (or a compatible 3rd-party controller, although we haven’t done much testing with those yet)."
State of Decay is among my top games this year, and I'm sure it will continue to be awesome on PC!
[Source: Undead Labs]
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State of Decay reaches over half a million players on XBLA, Coming to PC via Steam at a later date
Monday, June 17, 2013
Posted by driou
6/17/13 2:30PM |

State of Decay continues to be a big hit, and today Microsoft and Undead Labs have announced that the game surpassed 500,000 players, becoming the fastest selling game on XBLA that is an original IP.
The announcement on Xbox.com also includes an interview with Undead Labs founder Jeff Strain, as he outlined the challenges of making the come and what additions will be coming down the line.
Since it's release on June 5th, PC fans have been asking for a release date, and while one isn't known yet, we now know that the game will be released on Steam when it does arrive.
Another neat announcement is that the game will be getting a sandbox survival mode, which will allow you to play the game without story factors as you attempt to survive the undead threat.
A big congratulations goes out to Undead Labs and Microsoft Studios for this achievement!
[Sources: Undead Labs | Xbox News]
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State of Decay continues to be a big hit, and today Microsoft and Undead Labs have announced that the game surpassed 500,000 players, becoming the fastest selling game on XBLA that is an original IP.
The announcement on Xbox.com also includes an interview with Undead Labs founder Jeff Strain, as he outlined the challenges of making the come and what additions will be coming down the line.
Since it's release on June 5th, PC fans have been asking for a release date, and while one isn't known yet, we now know that the game will be released on Steam when it does arrive.
Another neat announcement is that the game will be getting a sandbox survival mode, which will allow you to play the game without story factors as you attempt to survive the undead threat.
A big congratulations goes out to Undead Labs and Microsoft Studios for this achievement!
[Sources: Undead Labs | Xbox News]
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6/13/13 3:00PM |
Developer- Undead Labs
Publishers- Microsoft Game Studios
Release Date- June 5th, 2013
Price- $19.99 MSRP
Review Platform- Xbox Live Arcade

State of Decay is all about survival and choices. To be effective as you maintain your community you'll need resources, which will one day run out as you explore the open-world, people skills, as you attempt to calm survivors who bring down morale and cause group problems, and tactics, as you decide where to set up bases and how to tackle zombie hordes.
Undead Labs have created a game that gives you the freedom to live out the zombie apocalypse your way, and in the process have created one of the best arcade titles on Xbox Live and one that ranks high among the zombie experiences that are available on any platform.

When you start a new game in State of Decay, you're quickly introduced to Marcus, the first of many playable survivors, as he and his camping buddy Ed fend off attackers who we all know are zombies. The beginning area of the game lets you learn some of the basics behind State of Decay, and from there its up to you on how things will play out next. If you want, you can begin jumping right into the story missions, which took me about 12 hours to complete, or you can simply begin your process of surviving to see how long you can last in Trumball Valley, the setting of State of Decay which contains many enter-able buildings to explore.
State of Decay stands on it's own in comparison to games like Dead Rising and Dead Island due to it's open-world, stamina, and simulation factors. You'll never see a loading screen as you venture the Valley, and essentially every building can be entered and checked for supplies. These supplies will all appear in realistic locations too, as you'll hope to find guns at a police station or hunting cabin, and food in a refrigerator or mini-mart store.

No matter what action you'll take playing as a character, it will require stamina to use. From running, climbing, jumping, and attacking, you'll have to take care about how much stamina your character has when performing these actions. There are ways to increase your stamina, but eventually characters will get tired, requiring you to find some energy drinks to help them out, or returning back to base and taking control of another person, which is usually the recommended action that the game hints to you.
Stamina also comes into play when you have exceeded the amount of weight your character can carry, which in return will hinder the amount of supplies they can bring back to base.
Characters can be leveled up and improved, but are still very vulnerable to getting killed, which is permanent for each potential playable character in your group. If you play as a character with a great arsenal of items and get overwhelmed, you'll be able to retrieve those lost items, but that person is gone in your world forever, taking away one less individual who can help scavenge the land for your community.
This also applies to cars, which can be repaired if you have the right setup at your base, but a blown car is gone for good just like a fallen survivor.


Simulation comes into play as things will move forward regardless of whether you're there to see it or not. Characters will go off on their own for supplies, meaning they won't just stand around waiting for you to take control of them. In the best scenario, they may come back with an assortment of supplies, and in the worst, they may go missing and you can seek them out, or you may come back to learn that they were taken out by the undead in your absence.
If you go out for a few hours and come back to the game, things will have gotten either better or worse for your survivors, a factor which is dependent on how everything was when you last played. Another neat feature of the game is that it utilizes real-time to build structures in the game that can be used at your home base.
Let's say you want to radio other survivors that may know where you can find ammo. This will usually take about nine actual minutes, so it's best that you go out and do other things as you wait to hear back. Other requests can take much longer. I wanted to research how to build a greenhouse to produce food, and had to wait 24 actual hours after I had procured enough influence and resources to do so.
Time is also a factor when it comes to how you play the game, as there is a day/night cycle which changes by the hour. This isn't real-time, which is nice for those that can only play at a certain time, meaning everyone can see how things differ during the day and night when they play the game.





There's no need for money in the zombie apocalypse, but currency is still important – that's where Influence comes into play. Influence is gained in State of Decay by completing survivor and story missions, adding items to the supply locker of your base, and by taking out infestations, houses or buildings occupied by some undead hostiles.
To take something out of the locker is almost like buying it, so you'll have to be sure to take out only what you need so that others can have enough items to use when you're out and about. It's a pretty neat system that works well, and does a nice job to balancing out costs. Pills and ammo aren't too much to pull out, and the better weapons that you find are fairly priced based on the influence you have to spend.
Scavenging is pretty fun to do, but most people play zombies titles to, well, kill zombies in different ways, which State of Decay definitely provides in that aspect. Melee and blunt weapons are easy to perform, and upon leveling up your skills, you can use special moves to brutally finish of the undead. Guns are nice too, but sound is a major factor in the game, so you'll want to use suppressors to lower your sound factor when firing upon zombies so too many other undead won't come around to check out the commotion.
Vehicles offer up one of the best ways to take out the undead, and you can even use the driver's door to hit zombies Ala Zombieland. You gotta enjoy the little things.

As the time of this review, over 450,000 gamertags have been up on the game's leaderboards for zombie kills, so the game is already becoming a big hit. While it has some technical issues such as screen-tearing and going through certain objects, they're not enough to hinder the overall experience in my opinion. I can only hope that someday co-op will be added to the game, an element I can imagine everyone wants that is playing the game.
Undead Labs knows this as well, and has stated that a massive zombie open-world game with many players is in their future, and something sure to be welcomed by players based on the current success that State of Decay is already becoming.
With a great musical score by Jesper Kyd filling the game's atmosphere, and the fun yet challenging simulation factors, Undead Labs have shown that there is room for innovation with zombie titles. This is a must-play for anyone on Xbox 360 who loves and embraces the zombie culture of entertainment.
Review Disclaimer: A copy of the game was provided for reviewing purposes by Undead Labs.
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Publishers- Microsoft Game Studios
Release Date- June 5th, 2013
Price- $19.99 MSRP
Review Platform- Xbox Live Arcade

Surviving the Decay
State of Decay is all about survival and choices. To be effective as you maintain your community you'll need resources, which will one day run out as you explore the open-world, people skills, as you attempt to calm survivors who bring down morale and cause group problems, and tactics, as you decide where to set up bases and how to tackle zombie hordes.
Undead Labs have created a game that gives you the freedom to live out the zombie apocalypse your way, and in the process have created one of the best arcade titles on Xbox Live and one that ranks high among the zombie experiences that are available on any platform.
When you start a new game in State of Decay, you're quickly introduced to Marcus, the first of many playable survivors, as he and his camping buddy Ed fend off attackers who we all know are zombies. The beginning area of the game lets you learn some of the basics behind State of Decay, and from there its up to you on how things will play out next. If you want, you can begin jumping right into the story missions, which took me about 12 hours to complete, or you can simply begin your process of surviving to see how long you can last in Trumball Valley, the setting of State of Decay which contains many enter-able buildings to explore.
State of Decay stands on it's own in comparison to games like Dead Rising and Dead Island due to it's open-world, stamina, and simulation factors. You'll never see a loading screen as you venture the Valley, and essentially every building can be entered and checked for supplies. These supplies will all appear in realistic locations too, as you'll hope to find guns at a police station or hunting cabin, and food in a refrigerator or mini-mart store.
No matter what action you'll take playing as a character, it will require stamina to use. From running, climbing, jumping, and attacking, you'll have to take care about how much stamina your character has when performing these actions. There are ways to increase your stamina, but eventually characters will get tired, requiring you to find some energy drinks to help them out, or returning back to base and taking control of another person, which is usually the recommended action that the game hints to you.
Stamina also comes into play when you have exceeded the amount of weight your character can carry, which in return will hinder the amount of supplies they can bring back to base.
Characters can be leveled up and improved, but are still very vulnerable to getting killed, which is permanent for each potential playable character in your group. If you play as a character with a great arsenal of items and get overwhelmed, you'll be able to retrieve those lost items, but that person is gone in your world forever, taking away one less individual who can help scavenge the land for your community.
This also applies to cars, which can be repaired if you have the right setup at your base, but a blown car is gone for good just like a fallen survivor.
Simulation comes into play as things will move forward regardless of whether you're there to see it or not. Characters will go off on their own for supplies, meaning they won't just stand around waiting for you to take control of them. In the best scenario, they may come back with an assortment of supplies, and in the worst, they may go missing and you can seek them out, or you may come back to learn that they were taken out by the undead in your absence.
If you go out for a few hours and come back to the game, things will have gotten either better or worse for your survivors, a factor which is dependent on how everything was when you last played. Another neat feature of the game is that it utilizes real-time to build structures in the game that can be used at your home base.
Let's say you want to radio other survivors that may know where you can find ammo. This will usually take about nine actual minutes, so it's best that you go out and do other things as you wait to hear back. Other requests can take much longer. I wanted to research how to build a greenhouse to produce food, and had to wait 24 actual hours after I had procured enough influence and resources to do so.
Time is also a factor when it comes to how you play the game, as there is a day/night cycle which changes by the hour. This isn't real-time, which is nice for those that can only play at a certain time, meaning everyone can see how things differ during the day and night when they play the game.
Recent Reviews
There's no need for money in the zombie apocalypse, but currency is still important – that's where Influence comes into play. Influence is gained in State of Decay by completing survivor and story missions, adding items to the supply locker of your base, and by taking out infestations, houses or buildings occupied by some undead hostiles.
To take something out of the locker is almost like buying it, so you'll have to be sure to take out only what you need so that others can have enough items to use when you're out and about. It's a pretty neat system that works well, and does a nice job to balancing out costs. Pills and ammo aren't too much to pull out, and the better weapons that you find are fairly priced based on the influence you have to spend.
Scavenging is pretty fun to do, but most people play zombies titles to, well, kill zombies in different ways, which State of Decay definitely provides in that aspect. Melee and blunt weapons are easy to perform, and upon leveling up your skills, you can use special moves to brutally finish of the undead. Guns are nice too, but sound is a major factor in the game, so you'll want to use suppressors to lower your sound factor when firing upon zombies so too many other undead won't come around to check out the commotion.
Vehicles offer up one of the best ways to take out the undead, and you can even use the driver's door to hit zombies Ala Zombieland. You gotta enjoy the little things.
As the time of this review, over 450,000 gamertags have been up on the game's leaderboards for zombie kills, so the game is already becoming a big hit. While it has some technical issues such as screen-tearing and going through certain objects, they're not enough to hinder the overall experience in my opinion. I can only hope that someday co-op will be added to the game, an element I can imagine everyone wants that is playing the game.
Undead Labs knows this as well, and has stated that a massive zombie open-world game with many players is in their future, and something sure to be welcomed by players based on the current success that State of Decay is already becoming.
With a great musical score by Jesper Kyd filling the game's atmosphere, and the fun yet challenging simulation factors, Undead Labs have shown that there is room for innovation with zombie titles. This is a must-play for anyone on Xbox 360 who loves and embraces the zombie culture of entertainment.
Review Disclaimer: A copy of the game was provided for reviewing purposes by Undead Labs.
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6/5/13 11:30AM |
I think State of Decay might be one of the most impressive XBLA games I've played in terms of the size and scope of the game. What Undead Labs has been able to do with 1.8 GB of space while utilizing CryEngine 3 is pretty remarkable, and you don't really understand how everything comes together until you sit down and play for yourself.
Does State of Decay deserve to cost $20 alongside the block sensation that is Minecraft? The answer, at least in my opinion for the five hours I've already put into the game, is absolutely.
After the game finished downloading, I loaded it up, started a new game, and then took control of Marcus, the first of many characters you can control, granted they're in your community as a friend. There are no cut-scenes explaining the situation - you just begin to swing away at zombies alongside your camping buddy Ed. The game never stops to tell you what to do or how to play. You're just given quick tips and explanations on how things work - then the rest is up to you.
Wanna explore a bit for supplies? Go ahead. Wish to simply plow down the storyline missions? No problem. Of course, some things are heavily suggested to you, and usually they are pretty helpful, so the freedom is there but the game does ask that you check out some stuff, which is fine by me.
As of right now, I'm still hanging around the first real main base in town you're given access too, but as the number of survivors that I bring back increase, so does the amount of resources required to take care of them.
I've got 8 beds that people can use, but 11 people, so right now I've been focusing on finding resources that can help build more places for people to rest. I'm quickly learning that in this world, trying to simply survive the zombie out outbreak isn't going to be easy like other zombie games out there.
Plowing through this game in a weekend doesn't seem like the best way to review an experience like this, so I plan to have a review ready next week once I've put in some serious time with the game. So far though, this may really be the zombie game that we've been hoping for.
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6/5/13 10:30AM |
The zombie game that many people have been waiting for is finally here! Undead Labs' State of Decay is now available to download. Will you be able to survive the zombie apocalypse as a community of survivors?
The full version of State of Decay will cost 1600 MSP ($20).
Link To Trial- State of Decay trial (1.81 GB)
Link To Full Game- State of Decay (1600 MSP)
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State of Decay passes certification, coming this Wednesday for $20
Monday, June 3, 2013
Posted by driou
6/3/13 3:00PM |
The wait is just about over. The open-world Zombie title from Undeadlabs has just passed the final certification process from Microsoft, and will be available to download on Wednesday. The game will cost 1600 MSP, and will take up the maximum amount of space for an XBLA title at 2GB.
While State of Decay won't have any co-op features at launch, the hope is that it could be added down the line as DLC, as long as the game sells well. Be sure to tell you friends to check the game out!
[Source| Undeadlabs]
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State of Decay gets June release window, New trailer as well!
Friday, April 12, 2013
Posted by driou
Undead Labs is currently having a media day to show off their upcoming Open-world Zombie Survival game State of Decay, and have been able to provide a release window for the game.
Two months from now in June, players will be able to get their hands on the game on Xbox Live Arcade, and for PC at a later date that has yet to be determined.
To celebrate the awesome news, the team have also released a new trailer of the game. Check it out below!

State of Decay is set to make an appearance at PAX East this week, and today Undead Labs have released a new video for the game detailing some surprising farm aspects. Players will be able to create their own food granted they have a secure shelter and the right tools.
This is a really neat feature and is currently my most anticipated Arcade title. No word yet on whether the game will be released this year or in 2013, but when it does come out, I'll be there day one to check it out!
Class3, the open world Zombie game for PC/360, is now State of Decay!
Wednesday, August 22, 2012
Posted by driou
Undead Labs first announced their open world zombie title about a year ago, under the name Class3. The plan was to release an XBLA game with an open world, and then later create an MMO-like world for the PC, which would be Class4.
Currently, Class3 is being developed for Xbox 360 and PC, and now has been officially named State of Decay. I've been following this game for a while now, and this week Undead Labs have debuted the trailer for the game. Check it out below!
[Source: State of Decay Official Website]