Showing posts with label Halo Reach. Show all posts
Headlong map from Halo 2 announced for Halo Anniversary
Wednesday, September 14, 2011
Posted by driou

Today in the Halo bulletin from Halo Waypoint, details were given on the Title Update coming to Reach, as well as the announcement of a new map for Anniversary based off of Halo 2's Headlong map. The revamped Headlong will be called Breakneck.
For Title Update News, the Update will go out on September 21st, but you won't notice anything new until October 4th when the Beta Hoppers will be placed. The Hoppers will include playlist based on the changes to the Blooming effects of the Reticle, and later on the return of the Halo 1 magnum.
-Source-
Halo Waypoint
Below are a few screens of the map in action:



343 Tweaking Reach multiplayer in Title Update this September
Friday, August 26, 2011
Posted by driou

343 Industries is now in charge of all things Halo, and their first change will be tweaking some of the elements of Halo Reach. Key specific changes will come to the Armor Locking ability, Reticle Blooming, Enhancing the pistol to behave like the Halo: CE firearm, and Sword Blocking. From the Halo Waypoint Forums:
"Make damage bleed to health through shields possible.
Make reticle bloom configurable.
Modify Armor Lock.
• Sticky grenade will not be nullified if you use Armor Lock after being stuck.
• Damage received while in Armor Lock is transferred to remaining Armor Ability energy.
• How much the damage depletes your Armor Lock energy is configurable.
Modify Active Camo.
• Reduce the bonus time the player gets in Active Camo while standing still.
• Reduce the overall length of time the player can be in Active Camo.
Remove Sword block.
• Disable the ability to block Sword attacks using melee with anything other than another Sword.
Implement the classic Magnum from Halo: CE.
Enable playing Co-Op Campaign and Firefight without requiring a HDD."
These changes will no doubt change how we play Reach, and may meet with resistance from those who have been playing since it's launch. It's also important to note that these changes are not set in stone, and may change before the update.
-Source-
Halo Waypoint Forums
This week for Xbox Live deals consists of Bethesda's RPG hits Fallout 3 and The Elder Scrolls IV: Oblivion. Check out all of the deals below, as well as details on the Halo Reach demo!

Link To Content- Mothership Zeta (400 MSP)
Link To Content- Broken Steel (400 MSP)
Link To Content- Operation Anchorage (400 MSP)

Link To Content- Horse Armor Pack (100 MSP)
Link To Content- Knights of the Nine (400 MSP)
Link To Content- Oblivion Shivering Isles (1200 MSP)
"Halo: Reach is the biggest and most ambitious Halo title yet, and this first-ever Halo demo drops you right into the action with the epic “Long Night of Solace” mission from the single player campaign. The demo also includes the competitive multiplayer map “Powerhouse” and a cooperative Firefight mission for Xbox LIVE online play! Halo: Reach is a tour de force of stunning visuals, powerful story, epic encounters, and more replayability than any Halo title to date."
Link To Demo- Halo Reach Demo (1.74 GB)

Link To Content- Mothership Zeta (400 MSP)
Link To Content- Broken Steel (400 MSP)
Link To Content- Operation Anchorage (400 MSP)

Link To Content- Horse Armor Pack (100 MSP)
Link To Content- Knights of the Nine (400 MSP)
Link To Content- Oblivion Shivering Isles (1200 MSP)

Link To Demo- Halo Reach Demo (1.74 GB)