Showing posts with label Dead Rising 2: Case Zero. Show all posts
Crackdown available for free to Gold Members tomorrow, Dead Rising 2 & Case Zero next on Aug. 16th
Wednesday, July 31, 2013
Posted by driou
7/31/13 1:30PM | The Games with Gold promotion for Xbox Live continues to roll on, with Crackdown being available to Gold Members tomorrow for the August 1st title, and both Dead Rising 2 and its arcade sampler Case Zero on the 16th.
This promotion is set to end right before the launch of the Xbox One, so Halo 3 will surely be available in September to download.
Be sure to clear some space on your hard drives for these titles!
[Source| Major Nelson's Blog]
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Dead Rising 2 out next week and Case West shortly after
Thursday, September 23, 2010
Posted by driou

Best Arcade game ever?
Dead Rising 2: Case Zero was great and offered hours of gameplay for only $5, and Dead Rising 2 is only a few days away. Downloads for the prequel impressed Capcom and they have recently announced Dead Rising 2: Case West. Case West takes place after the story of Dead Rising 2, and will feature co-op with players controlling Chuck Greene and Dead Rising alumni Frank West. Awesome! Let's hope the price will remain the same, since the low entry price really helped Case Zero get out to a wider audience.
As for Dead Rising 2, I am super excited. I still have my original copy of Dead Rising from 2007 when I got my first Xbox 360. It's been about a month too since I unlocked all the achievements, and I'm ready for more zombie action. Monday after class I plan on playing through Dead Rising and Case Zero one more time, just to be a bit more prepared.
Reach just came out, and Dead Rising 2 will be here soon. Man this has a been a great month for gaming!

Survive The Undead Movement in the town of Still Creek

Before we uncover the truth in Dead Rising 2 on September 28th, Capcom and Blue Castle games have given Xbox 360 users a chance to understand the motives of Chuck Greene, and why he eventually winds up in Fortune City. When Chuck makes a simple stop for gas, he unfortunately gets his truck stolen, losing his personal items which includes the last of the Zombrex, a medication that must be administered every 12 hours to suppress the infection of those bitten like his daughter, or else the person will become just another walking dead. Chuck has half a day to find Zombrex, otherwise his little girl Katey will meet her premature end.

Dead Rising 2: Case Zero has about a 2 hour story arc that sets up some elements that will be more explored in the full sequel, but fans of the franchise like myself will be more than willing to jump back in after viewing the initial credits screen. As with the original Dead Rising, there are multiple endings to find, a few secrets sprinkled in, and a small taste of the weaponry we will use to take out the zombies in less than a month.
The gameplay formula of Dead Rising remains intact here, with a set of story cases to complete moves to learn, but with Case Zero and Dead Rising two, combo cards are being added to formula. These cards introduce a system that allows you to combine certain objects together for a more satisfying and rewarding kill, as well as offer more PP, prestige points used to level up Chuck Greene. You’ve no doubt seen the trailers with the Paddle-Saw, which is in Case Zero and extremely fun to use, but there are plenty of others that are just as great.

Leveling up still unlocks new skills to use, and with the max you can reach being 5 in Case Zero, you’re only given a small sample of what’s to come.
For only 400 Microsoft Points ($5), you’ll be getting hours of zombie killing entertainment with a nice set up story to the main event this September, and a chance to prepare early since your stats can be transferred over, giving you a nice edge against the undead. Case Zero overall does a great job of introducing the characters and new elements coming to the full release of Dead Rising 2, and a nice way to make the wait a little bit more bearable.


Developer- Blue Castle Games
Publisher- Capcom
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